VR GO: Improving the Effectiveness of Virtual Rehabilitation

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VR GO: Improving the Effectiveness of Virtual Rehabilitation
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A unique collection of NFTs will help fight the aftermath of a stroke – how a Tomsk resident used VR GO to create a revolutionary project in the field of rehabilitation medicine.

Too often, ideas that can change the lives of many come from tragic events. The same is the case with Nikolai Muravyov, a developer from Tomsk.

The young man went through a severe trauma that not only didn’t break his spirits, it helped him find a way to help the many people facing mobility problems.

Nikolay Muravyov explains to our editorial staff how he managed to create a project aimed at improving post-stroke recovery.

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How did the idea for VR GO come about?

“Life itself pushed me to make this idea a reality. As you may have noticed, I was in a wheelchair. In 2010, at a friend’s birthday celebration, I failed down a slide with a sports ice sled, my back Bumped into a bunch of trees. As a result – I had a fractured spine, three surgeries and a long recovery,” Nicola said

“I lost the ability to move my legs because of the injury. The neurosurgeon advised me to use my imagination here. I had to imagine that I was moving my legs,” he continued.

“At this point, fans of Quentin Tarantino’s work should recall a clip from Kill Bill in which Uma Thurman, after a prolonged coma, tries to move his toes, and he lies on a stop In the back seat of a car in a hospital parking lot.

These are the tasks I have been doing on the advice of my doctor. In fact, this is very energy-intensive. Also, remembering actions you forgot is not easy. That’s when I got the idea to create VR GO. “

What is the nature of your startup’s technology?

In VR GO, we harness the power of virtual reality to improve the recovery of stroke patients.

Thanks to the gamified format and anatomically correct motion transmission, our development helps make mental representations more conscious and interesting.

Patients will be able to control their own digital versions of their movements, and because of the high level of detail in each virtual world, they can use them on their own.

Over 60 people tested the app, and everyone left only positive feedback.

In some cases, our developments have helped relatives of patients provide immediate large sums of money for such tools.

To create an alternative digital reality, we used the most modern VR headsets and non-trivial solutions when developing our own applications.

We strive to make this technology accessible to everyone.

Who is helping you with this project?

“I couldn’t have done this alone. My friend and experienced businessman Maxim Zhdanov and the cybernetician Herman Schneider we met at an accelerator event helped me with my work.

I formed the team for the project in 2017 – after participating in a virtual reality hackathon. We also have a group of programmers responsible for the technical part of the development. “

What are the results of VR GO so far, and how do you see the future of the project?

“We have demonstrated the effectiveness of our project – which is probably the main achievement. In addition, we have gained contacts and even support from foreign authorities.

For example, we got help launching the project to the European market. All these details of the puzzle help facilitate the project.

We also plan to launch a mobile application.

At this stage, VR GO users can even cut through cardboard — regular Google Card Glasses where you can fit your smartphone. All you need is a modern phone and a cheap cardboard cutout that costs between $10 and $20. “

How did your fascination with Star Wars begin?

“My passion for Star Wars goes back a long way. My fascination was sparked when I realized my disability pension wasn’t enough to make ends meet.

To make money, I started making custom helmets and costumes out of fantasy movies. By the way, I’m not limited to Star Wars. There are also works in my collection inspired by other movies like Iron Man.

Today, my hobby has taken on a digital format, and I’ve recently entered the NFT market. My work is now displayed on the OpenSea Marketplace.

All proceeds from the sale of NFTs will be used to fund the project. Those who want to help us create rehabilitation tools for people with movement disorders – check out my OpenSea page. “

How did the process go from idea to implementation?

“Making a helmet is extremely hard work, where every detail counts. First, I formulate the idea, then I look for ways to make it happen.

As I work, I can improve or change my mind until I get something really cool. An important place in this process is the choice of design.

Some jobs can take anywhere from six months to a year and a half, but it’s worth it. Every helmet is unique. There is no second one in the world exactly alike.

Helmet buyers get an exclusive opportunity to interact with and be a unique part of the Star Wars universe. Thus, the idea for the STAR MASTER TROOPER project was born. “

Have you ever received an unusual order? If so, what is the most unusual object you have created?

“One of the most interesting works is the R2-D2 robot made of metal. He moved his head and spoke in his own language, ‘pilik pili piuu’.

We made him a faculty member at the Children’s Tech Park called “Quantorium,” where I actually worked as a lab assistant teacher.

Our R2-D2 participated in the Street Vision Street Art Festival. After that, we put the robot in the hands of the people who are funding the work. “

Tell us about the creation of the STAR MASTER TROOPER helmet. What is the main idea behind the series?

“The STAR MASTER TROOPER part is a fantasy about the look of stormtroopers. At the same time, in the NFT collection, I also pay homage to the classic looks of the heroes.

By the way, the first helmet in digital and physical form was sold to its buyer from Australia before sales began. “

What are NFTs and how are they different from the massive amount of images uploaded to OpenSea?

“The format of non-fungible tokens helps to confirm ownership of unique images by pinning the information in the blockchain.

At the same time, the NFT market provides some of the easiest conditions for buying and selling digital art.

All images that form the basis of my token are copyrighted; they are presented as a single copy. By the way, all NFTs are not just graphics, but real physical helmets captured in video. This approach allows buyers to purchase helmets in digital and physical form. “

Do you have plans to expand the NFT market?

“There are definitely plans to create new series. The NFT market is continuing to grow. Analysts predict that the NFT industry will reach $80B by 2025.

The development of many large companies including Meta (Facebook) has also contributed to market expansion.

I’m planning to develop my NFT program in order to use it to expand the VR GO project through which we will help people who have lost mobility. “

What would you say to someone who has lost hope for the joys of sport?

“I would say from personal experience – losing hope is a dead end.

I’ll give you an example. If I had relaxed in the hospital and hadn’t started thinking about other ways to improve my condition, there wouldn’t have been a VR GO project, which has become the hope of many for a better future. “

Is there a chance to get in touch with you to try out your technology or join your creativity?

“Of course. I’m always open to communication. For example, you can connect with me on Twitter or Instagram. I love connecting with our energetic people.”

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